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Guilty Gear Strive Has Already Sold More Than 500k Units, DLC News Coming on July 20

With over 500k units sold in a little over a month, it’s fair to say that Guilty Gear Strive... | 16. July 2021

With over 500k units sold in a little over a month, it’s fair to say that Guilty Gear Strive has taken the world by storm! Now, this number isn’t as impressive when contrasted to some other FGC titles, but you have to keep in mind that this is Guilty Gear we’re talking about — it’s nowhere near as mainstream as some of its direct competitors. Moreover, the fact that the game sold over 300k copies in just three days after being released is an obvious indication of just how capable the folks over at ArcSystem Works really are, and how well they understand this particular genre. 

One of the best and most practical ways of maintaining hype, of course, is DLC — and ArcSystem knows this too. So, they’ve decided to strike while the iron’s hot, and will announce the very first DLC character on July 20th (6 PM PST)! You’ll be able to watch the whole announcement on their official YouTube channel, so definitely make sure to mark your calendar!

Additionally, players can currently purchase the entire Season 1 DLC Pass for a special price, so if you’re smitten with Guilty Gear Strike and can’t wait for new fighters to join the roster, now would be as good a time as any to whip out your wallet and take the plunge!

Guilty Gear Strive Is (Almost Certainly) Going Mainstream

With such impressive sales, it’s fair to assume that Guilty Gear Strive will soon become one of the most popular fighting games on the market. It won’t exactly rival the likes of Street Fighter V, Tekken 7, and Smash Bros. Ultimate, but it’s new, exciting, and is a rather refreshing take on a fairly beloved (albeit still niche) intellectual property.

We’re talking about a game that is exceptionally well designed, is a load of fun from a gameplay perspective, and runs like a dream regardless of the platform you opt to play it on. So, in all fairness, it’s easy to understand how it succeeded in bringing in players who’ve never even been partial to the IP.